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Capcom Clarifies Generative AI Development Stance

Capcom Clarifies Generative AI Development Stance

eurogamer.net
Saturday, June 6, 2026
  • •Capcom clarifies it uses generative AI to improve efficiency in routine game development operations.
  • •The studio intends to keep human creativity at the core while dabbling in AI implementation.
  • •Capcom's recent titles 'Pragmata' and 'Resident Evil Requiem' achieved 2 million and 7 million sales respectively.
  • •Capcom clarifies it uses generative AI to improve efficiency in routine game development operations.
  • •The studio intends to keep human creativity at the core while dabbling in AI implementation.
  • •Capcom's recent titles 'Pragmata' and 'Resident Evil Requiem' achieved 2 million and 7 million sales respectively.

Capcom has publicly clarified its stance on the use of generative AI in game development, stating its primary objective is to improve the efficiency of routine operations. The company explained that by automating these tasks, its developers can focus more time on essential value creation. Capcom emphasizes that human creativity remains at the core of its game design, asserting that games must deliver experiences that exceed user expectations.

In a recent investor Q&A, Capcom noted that it is actively incorporating generative AI into each stage of the development process. While the company is making concrete advancements to fully implement the technology for specific parts of production, it expects it will take some time to quantitatively demonstrate the results of this improved efficiency due to the multifaceted and complex nature of game creation. The studio currently characterizes its involvement with the technology as a 'dabbling' approach rather than full-scale adoption.

The debate surrounding AI in the gaming industry continues to evolve. A 2024 report by Unity indicated that 62 percent of studios using its tools had utilized AI, with animation identified as the top use case. A GDC survey from the same year found that approximately one-third of industry workers were already employing AI tools. Furthermore, a recent survey from the Tokyo Games Show reported that over half of Japanese game companies are now using AI in development processes. Industry figures hold varied views on the tech, ranging from Epic Games head Tim Sweeney, who suggested disclosing AI use is no longer necessary, to other directors who express concern over the potential loss of a game's 'soul' while acknowledging practical development benefits.

Capcom has achieved significant commercial success recently, with its February releases 'Pragmata' and 'Resident Evil Requiem' performing strongly. 'Pragmata' sold 1 million copies within two days of its release, a figure that subsequently rose to 2 million. Meanwhile, 'Resident Evil Requiem' became the fastest-selling entry in the 30-year history of the series, reaching 7 million sales by April, less than two months after it hit the market.

Capcom has publicly clarified its stance on the use of generative AI in game development, stating its primary objective is to improve the efficiency of routine operations. The company explained that by automating these tasks, its developers can focus more time on essential value creation. Capcom emphasizes that human creativity remains at the core of its game design, asserting that games must deliver experiences that exceed user expectations.

In a recent investor Q&A, Capcom noted that it is actively incorporating generative AI into each stage of the development process. While the company is making concrete advancements to fully implement the technology for specific parts of production, it expects it will take some time to quantitatively demonstrate the results of this improved efficiency due to the multifaceted and complex nature of game creation. The studio currently characterizes its involvement with the technology as a 'dabbling' approach rather than full-scale adoption.

The debate surrounding AI in the gaming industry continues to evolve. A 2024 report by Unity indicated that 62 percent of studios using its tools had utilized AI, with animation identified as the top use case. A GDC survey from the same year found that approximately one-third of industry workers were already employing AI tools. Furthermore, a recent survey from the Tokyo Games Show reported that over half of Japanese game companies are now using AI in development processes. Industry figures hold varied views on the tech, ranging from Epic Games head Tim Sweeney, who suggested disclosing AI use is no longer necessary, to other directors who express concern over the potential loss of a game's 'soul' while acknowledging practical development benefits.

Capcom has achieved significant commercial success recently, with its February releases 'Pragmata' and 'Resident Evil Requiem' performing strongly. 'Pragmata' sold 1 million copies within two days of its release, a figure that subsequently rose to 2 million. Meanwhile, 'Resident Evil Requiem' became the fastest-selling entry in the 30-year history of the series, reaching 7 million sales by April, less than two months after it hit the market.

Read original (English)·Jun 5, 2026
#capcom#game development#pragmata#resident evil requiem#industry trends