Xbox Memo Hints at AI Game Development

eurogamer.netFriday, November 13, 2026
Xbox Memo Hints at AI Game Development
  • •Asha Sharma’s 25-year Xbox memo suggests smaller teams may create game worlds at a much larger scale.
  • •Sharma said a small team could build worlds that now require hundreds of developers and hundreds of millions of dollars.
  • •The memo does not name generative AI; Eurogamer asked Microsoft for clarification.

Xbox leader Asha Sharma used a memo marking 25 years of Xbox to suggest that smaller teams may gain the ability to create games on a scale that now requires hundreds of developers. The memo, titled “25 years of Xbox,” traces Microsoft’s growth from small beginnings to a company with thousands of employees. In its closing section, Sharma wrote that “too many ideas never become games” and “too many games fall short of what their creators imagined,” calling the tradeoff between ambition and resources something that “we must change.”

Sharma said a single person would soon be able to wield capabilities once requiring entire nations, while a small team could build worlds that today demand hundreds of developers and hundreds of millions of dollars. She also said Microsoft’s largest studios could pursue ambitions as far beyond today’s games as Microsoft Flight Simulator 2024 is from its first entry in 1982. Sharma did not explicitly mention generative AI; Eurogamer described her wording as suggestive.

The memo follows last month’s announcement of an Xbox Labs initiative that Eurogamer also said sounded based around generative AI, though it avoided naming the technology. The report notes that Sharma had previously said she had “no tolerance for bad AI” when she was hired as Xbox boss earlier this year. Microsoft has been undergoing wide-ranging restructuring that resulted in the loss of thousands of Xbox jobs. Eurogamer said it had asked Microsoft for clarification; the article does not report a response.